How To Beat Wandering Vagrant - Boss Fight Guide


Wandering Vagrant - Boss Overview

Wandering Vagrant - Boss Overview
The Wandering Vagrant is a giant jellyfish that floats overhead in the middle of battle. It deals long-range attacks, summoning either energy balls or pulses that can take your health down if you're not careful.

Wandering Vagrant - Boss Fight Combat Tips

Destroy Singular Energy Ball

Destroy Singular Energy Ball
You can shoot down the single energy ball that the Wandering Vagrant sends towards you. This prevents it from reaching you and dealing damage when it explodes around you.

Sprint Or Dodge Away From Energy Ball Barrage

Sprint Or Dodge Away From Energy Ball Barrage
To avoid taking damage from this attack, sprint or dodge away. Sprinting or dodging away will also prevent you from getting hurt by the force fields these balls create when they hit the ground.

Move Very Far To Avoid Energy Wave Damage

Move Very Far To Avoid Energy Wave Damage
One of the Wandering Vagrant's most powerful attacks, it pulses with energy, sending spherical waves around it in a wide & long range. It's best to be very far from this attack as it can hit you very hard & bring your HP down fast.

Wandering Vagrant - Boss Attacks & Moves

Single Energy Ball

Single Energy Ball
The Wandering Vagrant will conjure a single energy ball that will float towards you. It'll explode when it hits you and will deal area-of-effect damage if you're near it when it explodes.

Barrage Of Energy Balls

Barrage Of Energy Balls
The Wandering Vagrant will throw a barrage of blue energy balls in your direction. When they hit the ground, they create a damaging circular force field.

Energy Pulse / Waves

Energy Pulse / Waves
The Wandering Vagrant will send out energy pulses that move fast around it. It will also charge up and make an energy explosion that can easily halve your HP.

How To Farm Money Fast & Where To Use Money


How To Farm & Collect Money Fast

Defeat Enemies In Every Stage

Defeat Enemies In Every Stage
The most basic way to gather money is to defeat all the foes you encounter in every stage. They will drop a distinct amount of money when they are destroyed, depending on the difficulty you're playing in.

Defeat Boosted Or Marked Enemies

Defeat Boosted Or Marked Enemies
Boosted or marked enemies drop more money than those without any distinctive marks. They are sturdier & harder to kill but well worth the monetary rewards.

Bring Down Unnamed Boss Targets

Bring Down Unnamed Boss Targets
When you reach higher difficulties, you'll encounter unnamed boss targets. These have stage boss lifespans & several can appear in one stage simultaneously, making it a challenge to bring them down. However, they do reward you with tons of coin.

Open Money Barrels

Open Money Barrels
Money barrels can be found in the field in every stage. When you're starting a stage with 0 money, this is one of the best ways to bring up your cash count so you can buy items or activate shrines.

Sacrifice Health For Money In Shrine of Blood

The Shrine of Blood will take a varying percentage of your health in exchange for money when you activate it. Be sure that the area is clear and you're not surrounded so you won't die when your life is low.

Risk of Rain 2 tips – general tips and tricks on how to survive

To finish up, we’ve collated some useful and practical Risk of Rain 2 tips and tricks below. Take a look through these tips if you’re struggling to survive beyond the first few stages.
  • Play proactively and remember the Teleporter. Your goal at the beginning of each stage should always be to find the Teleporter. That doesn’t mean you should necessarily activate it right away (it’s better to gain gold/experience/items for a while first), but you should always be aware of where it is so you can head to it as soon as you decide it’s time.
  • Don’t be too quick to make up your mind about a Survivor. In a game like Risk of Rain 2, your run and your experience is defined not just by the character you play as but the items you receive. Don’t be too quick to dismiss a certain Survivor as “underpowered” or “weak” simply because you had a bad run with them. Play multiple runs with each one, and you might find your new favourite character.
  • You can pause in singleplayer but not multiplayer. Pause in singleplayer anytime you need a breather by hitting ESC and bringing up the menu. But don’t be tempted to do this in a multiplayer session, because it doesn’t work, not even if you’re the host.
  • Make good use of Risk of Rain 2’s Ping tool. Yes, Risk of Rain 2 has a Ping tool, and it’s very useful in a variety of situations. You can use it to highlight a tough enemy for your teammate, an item on the floor, or even the location of the Teleporter itself. This is even useful in singleplayer to ensure you don’t forget your way to the Teleporter.
  • If you go out of bounds, you’ll start to take damage every second. Just putting this in here because this really confused me the first time it happened to me. Look for the ribbons around certain Environments which mark the boundaries of the playable area. If you go much beyond this threshold, dark tentacles of damage will lash at you from the ground, dealing damage each second until you return to the playable area.
  • Stay on the move and sprint everywhere. Risk of Rain 2 can quickly devolve into chaotic bullet hell territory if you’re not careful. The secret to staying alive is to always stay on the move, and don’t get bogged down killing enemy after enemy. Make good use of your ability to Sprint – but be aware that sprinting does limit your aim sensitivity.
  • Items trump experience and levels. This is important because when you use the Teleporter to proceed to the next stage, all your gold is transferred into experience. But items and item builds are always going to be more valuable than the level of your character, so make sure you spend as much gold as possible on chests, items, drones, and anything else you find before you go through the Teleporter.
  • Lunar Coins persist between runs. You can always see how many Lunar Coins you have in the top-left, just beneath your gold. These Lunar Coins will carry over to future runs until you use them, so if you’d like you can save up a dozen or more Coins for a single “Super-Lunar Run”.
  • Activating the Teleporter will lock chests and other interactables. When you spawn the boss of each stage at the Teleporter, across the map all the chests and other interactable structures such as Terminals and Drones will be locked, preventing you from interacting with them until the Teleporter is fully charged.
  • Focus on DPS above all else with your build. Your undoing will nearly always be failing to build up your damage to match the increasing difficulty of the run. As much as possible, focus on upgrading your attack speed with Soldier’s Syringes and collecting a variety of on-hit and crit-based items.
And that concludes – for the time being, at least – our Risk of Rain 2 guide. Hopefully you’ve learned a thing or two about how to survive and strike the fear of death (and death itself) into the hearts of your innumerable enemies. Time for a new run, then, eh?

How to complete all Risk of Rain 2 Challenges

When you first create a profile in Risk of Rain 2, you’ll only have a single Survivor and a portion of the item pool unlocked. Many of these barred pieces of content are unlocked by completing the game’s myriad Challenges, all of which you can peruse in your Logbook from the Main Menu. For full details on each of the Challenges and how to unlock them, take a look at our Risk of Rain 2 challenges guide.

Risk of Rain 2 Shrines

Aside from finding chests, Terminals, and other useful doodads across the map, another reason to fully explore each Environment is for the Shrines which can spawn across the stage. There are currently seven different Shrines in Risk of Rain 2, each of which works in a different way:
  • Shrine of Blood: Costs a certain percentage of your Health to use, and gives you gold in return.
  • Shrine of Chance: Chance of spawning an item of any rarity, but chance to spawn nothing. Costs gold, and increases in cost to activate each time.
  • Shrine of Combat: Costs nothing. Spawns enemies around you, native to your current Environment.
  • Shrine of Gold: Spawns a Gold Orb for the Gold Portal, which can take you to the secret Gilded Coast Environment. Costs a large amount of money.
  • Shrine of the Mountain: Summons an additional boss when you activate the Teleporter for that stage. Each boss will drop the same item on death.
  • Shrine of Order: Costs a Lunar Coin. Will replace all of your items of every rarity with random items of the same rarity. The stacking of these items remains unaffected.
  • Shrine of the Woods: Costs gold. Creates a healing field around itself which will heal you and allies over time.


Items, Equipment, and Drones

Items are the cornerstone of your ability to survive and thrive in Risk of Rain 2. There are a great many different items already in the game, each of which will lend a helping hand, for example by increasing your attack speed or critical hit chance, or perhaps by adding an “on-hit” effect such as a chain lightening effect or the ability to spawn a sticky bomb on the target.
You can procure items mainly by opening different chests, buying them from Terminals, or defeating bosses. You’ll also have the opportunity to trade in existing items for others at a 3D Printer. Some special items, called Lunar Items, must be bought using Lunar Coins, and generally have both a powerful positive and powerful negative effect.
Aside from this, you possess an equipment slot (two if you’re playing as MUL-T) which starts off empty but which you can fill by picking up an Equipment item. These pieces of Equipment act like additional abilities, and must be activated in order to benefit from them. You can also spawn or fix broken Drones which will follow you and help you out by healing you or helping you kill enemies. Some Drones will even persist from stage to stage, allowing you to continue benefiting from them until they (or you) die.
For further information on all the items and equipment in the game, look no further than our Risk of Rain 2 items guide.

Enemies, Bosses, and Elites

Risk of Rain 2 would have failed to live up to the expectations set by its predecessor if it didn’t feature a wide variety of unique enemies, elite modifiers, and hardy death-dealing bosses. In the game’s current state there are a grand total of 20 monsters currently in Risk of Rain 2 (12 regular enemies and 8 bosses), each of which behave in unique ways and present varying threats to the player.
There’s also the possibility of the game spawning “Elite” varieties of both Bosses and regular monsters. These Elite enemies have 4.7 times the Health of their standard counterparts, and deal twice the usual amount of damage. They come in three varieties:
  • Blazing Elites are coloured red, leave behind a fire trail behind them that damages players that come into contact with it, and their attacks can ignite the player for 4 ticks of the Elite’s damage.
  • Glacial Elites are coloured white, and their attacks significantly slow the player upon each hit. They will explode shortly after death, so make sure you are out of its range before that happens.
  • Overloading Elites are coloured blue and have 50% of their Health converted into rapidly recharging Shields; and their attacks deal an electric explosion on each hit.
For full details on every enemy type’s stats and behaviours, check out our Risk of Rain 2 enemies guide. If you’re after information and strategies for each of the bosses, take a look at our Risk of Rain 2 bosses guide.